Module ubiquitousse
Ubiquitousse main module.
Set of various Lua libraries to make game development easier, mainly made to be used alongside the LÖVE game framework. Nothing that hasn’t been done before, but these are tailored to what I need. They can be used independently too, and are relatively portable, even without LÖVE.
This is the main module, which will try to load every other Ubiquitousse module when required, and also perform a quick LÖVE version check and show a warning in case of potential incompatibility.
Regarding Ubiquitousse’s organization
Ubiquitousse may or may not be used in its totality. You can delete the modules directories you don’t need and Ubiquitousse should adapt accordingly. You can also simply copy the modules directories you need and use them directly, without using this file at all. However, some modules may provide more feature when other modules are available. These dependencies are written at the top of every main module file.
Ubiquitousse’s original goal was to run everywhere with the least porting effort possible, so while the current version now mainly focus LÖVE, it
should still be easily modifiable to work with something else. Ubiquitousse is mainly tested on LuaJIT and Lua 5.3 but should also support Lua 5.1 and 5.2.
In order to keep a good idea of how portable this all is, other dependencies, including LÖVE, are explicited at the top of every module file and in specific
functions definition using the @require
tag (e.g., — @require love
for LÖVE).
Some modules are developped in Candran (.can
files), but can easily be compiled into regular Lua code. In fact,
you will find precompiled Lua files in the ubiquitousse repository alongside the Candran files, so you don’t have to install Candran yourself and everything
should be pretty much plug and play.
Regarding the documentation: Ubiquitousse uses LDoc/LuaDoc styled-comments, but since LDoc hates me and my code, the generated result is mostly garbage, so to generate the documentation you will need to use my LDoc fork which I modified to force LDoc to like me.
If you want to recompile the Candran files or the documentation yourself, there’s a build script make
available at the root of
the repository to save you a few seconds.
Units used in the API documentation, unless written otherwise:
- All distances are expressed in pixels (px)
- All durations are expressed in seconds (s)
These units are only used to make writing documentation easier; you can use other units if you want, as long as you're consistent.
Style:
- tabs for indentation, spaces for esthetic whitespace (notably in comments)
- no globals
- UPPERCASE for constants (or maybe not).
- CamelCase for class names.
- lowerCamelCase is expected for everything else.
Usage:
local ubiquitousse = require("ubiquitousse")
Fields
version | Ubiquitousse version string (currently "0.1.0" ). |
asset | Asset manager module, if available. |
ecs | Entity Component System, if available. |
input | Input management, if available. |
ldtk | LDtk level import, if available. |
gltf | glTF model import, if available. |
scene | Scene management, if available. |
signal | Signal management, if available. |
timer | Timer utilities, if available. |
util | Various useful functions, if available. |
Fields
- version
-
Ubiquitousse version string (currently
"0.1.0"
). - asset
-
Asset manager module, if available.
See also:
- ecs
-
Entity Component System, if available.
See also:
- input
-
Input management, if available.
See also:
- ldtk
-
LDtk level import, if available.
See also:
- gltf
-
glTF model import, if available.
TODO: documentation not currently generated with LDoc.
See also:
- scene
-
Scene management, if available.
See also:
- signal
-
Signal management, if available.
See also:
- timer
-
Timer utilities, if available.
See also:
- util
-
Various useful functions, if available.
See also: